/* osgEarth
* Copyright 2008-2012 Pelican Mapping
* MIT License
*/
#ifndef OSGEARTH_PROCEDURAL_SHADERS
#define OSGEARTH_PROCEDURAL_SHADERS 1

#include <osgEarth/ShaderLoader>

namespace osgEarth { namespace Procedural
{
    struct ProceduralShaders : public osgEarth::Util::ShaderPackage
	{
        ProceduralShaders();

        std::string
            TextureSplatting,
            Vegetation;
	};
	
} } // namespace osgEarth::Procedural

#endif // OSGEARTH_PROCEDURAL_SHADERS
