/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2008-2012 Pelican Mapping
* MIT License
*/
#ifndef OSGEARTH_CESIUM_CONTEXT_H
#define OSGEARTH_CESIUM_CONTEXT_H

#include "CesiumTilesetNode"

#include "AssetAccessor"
#include "PrepareRenderResources"
#include "TaskProcessor"

#include <gsl/gsl>
#include <CesiumGltfContent/GltfUtilities.h>
#include <Cesium3DTilesContent/registerAllTileContentTypes.h>
#include <CesiumGltf/AccessorView.h>
#include <CesiumGltf/Material.h>
#include <Cesium3DTilesSelection/Tileset.h>
#include <CesiumRasterOverlays/IonRasterOverlay.h>
#include <CesiumAsync/AsyncSystem.h>
#include <CesiumIonClient/Connection.h>

#include <glm/gtc/type_ptr.hpp>

#include <spdlog/spdlog.h>

namespace osgEarth {
    namespace Cesium
    {
        using namespace osgEarth;

        class Context
        {
        public:

            Context();
            ~Context();

            void shutdown();

            std::shared_ptr< PrepareRendererResources > prepareRenderResources;
            std::shared_ptr<AssetAccessor> assetAccessor;
            std::shared_ptr<TaskProcessor> taskProcessor;
            std::shared_ptr< spdlog::logger > logger;
            std::shared_ptr< CesiumUtility::CreditSystem > creditSystem;
            CesiumAsync::AsyncSystem asyncSystem;

            std::unique_ptr< CesiumIonClient::Connection > connection;       
        };
    }
}


#endif // OSGEARTH_CESIUM_CONTEXT_H
