/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_BUILDINGS_ANALYZER_H
#define OSGEARTH_BUILDINGS_ANALYZER_H

#include "Common"
#include <osg/Node>

namespace osgEarth
{
    class ProgressCallback;
    class TileKey;
}

namespace osgEarth { namespace Buildings 
{
    using namespace osgEarth;

    /**
     * Internal class for analyzing the output of a building tile for
     * debugging/performance tweaking purposes
     */
    class /*internal*/ Analyzer
    {
    public:
        Analyzer() { }

    public:
        void analyze(osg::Node* node, ProgressCallback* progress, unsigned numFeatures, double totalTime, const TileKey& tileKey);
    };

} }

#endif // OSGEARTH_BUILDINGS_ANALYZER_H
